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PEOPLE@HES-SO – Annuaire et Répertoire des compétences
PEOPLE@HES-SO – Annuaire et Répertoire des compétences

PEOPLE@HES-SO
Annuaire et Répertoire des compétences

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Wenk Nicolas

Wenk Nicolas

Assistant-e HES

Compétences principales

Unity

Motor Learning

Virtual Reality

Développement 3D

C#

Python

Programmation .NET

  • Contact

  • Publications

  • Conférences

Contrat principal

Assistant-e HES

Haute Ecole Arc - Ingénierie
Espace de l'Europe 11, 2000 Neuchâtel, CH
DING

nicolas.wenk@he-arc.ch

Aucune donnée à afficher pour cette section

2022

Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability
Article scientifique

Wenk Nicolas, Karin A. Buetler, Joaquin Penalver-Andres, René M. Müri, Laura Marchal-Crespo

Journal of NeuroEngineering and Rehabilitation, 2022 , vol.  19

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Hiding Assistive Robots During Training in Immersive VR Does Not Affect Users’ Motivation, Presence, Embodiment, Performance, Nor Visual Attention
Article scientifique

Wenk Nicolas, Mirjam V. Jordi, Karin A. Buetler, Laura Marchal-Crespo

IEEE Transactions on Neural Systems and Rehabilitation Engineering, 2022 , vol.  30, pp.  390-399

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2021

First-person immersive virtual reality to improve motor learning and neurorehabilitation
Thèse de doctorat

Wenk Nicolas

2021,  Bern, Switzerland : University of Bern.  128  p.

Laura Marchal-Crespo

Résumé:

For the degree of Ph.D. in Biomedical Engineering

Congruency of Information Rather Than Body Ownership Enhances Motor Performance in Highly Embodied Virtual Reality
Article scientifique

Ingrid A. Odermatt, Karin A. Buetler, Wenk Nicolas, Özhan Özen, Joaquin Penalver-Andres, Tobias Nef, Fred W. Mast, Laura Marchal-Crespo

Frontiers in Neuroscience, 2021 , vol.  15

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Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
Article scientifique

Wenk Nicolas, Joaquin Penalver-Andres, Karin A. Buetler, Tobias Nef, René M. Müri, Laura Marchal-Crespo

Virtual Reality, 2021 , vol.  27, pp.  307-331

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2020

Virtual Reality in Robotic Neurorehabilitation
Chapitre de livre

Wenk Nicolas, Karin A. Buetler, Laura Marchal-Crespo

Dans ¨Hayre Christorpher M., Muller Dave J., Scherer Marcia J.,  Virtual Reality in Health and Rehabilitation. 2020,  Boca Raton : CRC Press

2015

Serious games for rehabilitation using head-mounted display and haptic devices
Chapitre de livre ArODES

Stéphane Gobron, Nicolas Zannini, Nicolas Wenk, Carl Schmitt, Yannick Charrotton, Aurélien Fauquex, Michel Lauria, Francis Degache, Rolf Frischknecht

Dans De Paolis, L., Mongelli, A., AVR 2015: Augmented and Virtual Reality : Lecture Notes in Computer Science  (22 p.). 2015,  Cham : Springer

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Résumé:

In the health domain, the field of rehabilitation suffers from a lack specialized staff while hospital costs only increase. Worse, almost no tools are dedicated to motivate patients or help the personnel to carry out monitoring of therapeutic exercises. This paper demonstrates the high potential that can bring the virtual reality with a platform of serious games for the rehabilitation of the legs involving a head-mounted display and haptic robot devices. We first introduce SG principles, nowadays rehabilitation context, and an original applied haptic device called Lambda Health System. The architecture of the model is then detailed, including communication specifications showing that lag is imperceptible for user. Finally, to improve this prototype, four serious games for rehabilitation using haptic robots and/or HMD were tested by 33 health specialists.

2021

Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
Conférence

Wenk Nicolas

13th International Conference on Disability, Virtual Reality & Associated Technologies, 08.09.2021 - 10.09.2021, Serpa, Portugal

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Résumé:

Selected to be published in the special issue "Virtual Reality for Therapy, Psychological Interventions, and Physical and Cognitive Rehabilitation" in "Virtual Reality" by Spring Nature (https://link.springer.com/article/10.1007/s10055-021-00565-8)

2019

Reaching in Several Realities: Motor and Cognitive Benefits of Different Visualization Technologies
Conférence

Wenk Nicolas

2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR), 24.06.2019 - 26.06.2019, Toronto, ON, Canada

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2017

A study of transitional virtual environments
Conférence ArODES

Maria Sisto, Nicolas Wenk, Nabil Ouerhani, Stéphane Gobron

Proceedings of the 4th International Conference, Augmented Reality, Virtual Reality, and Computer Graphics AVR 17, Ugento, Italy, June 12-15, 2017, part 1

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Résumé:

Due to real world physical constraints (e.g. walls), experimenting a virtual reality phenomenon implies transitional issues from one virtual environment (VE) to another. This paper proposes an experiment which studies the relevance of smooth and imperceptible transitions from a familiar and pleasurable virtual environment to a similar workplace as a mean to avoid traumatic experiences in VR for trainees. Specifically, the hereby work assumes that the user conciousness regarding virtual environment transitions is a relevant indicator of positive user experience during those. Furthermore, serious games taking place in purely virtual environments have the advantage of coping with various workplace configurations and tasks that the trainee can practice. However, the virtual world of serious games should be carefully designed in order to avoid traumatic experiences for trainees. The results presented stem from an empirical evaluation of user experience conducted with 80 volunteers. This evaluation shows that more than one-third of the participants did not even notice the VE global change.

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