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PEOPLE@HES-SO – Directory and Skills inventory

PEOPLE@HES-SO
Directory and Skills inventory

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Borgognon Nathalie

Borgognon Nathalie

Chargée de cours HES

Main skills

Human-Centered Computing

User Experience Research

Software Engineering

Design fiction

Design and digital fabrication

Technology Enhanced Learning

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  • Publications

Main contract

Chargée de cours HES

Haute école d'ingénierie et d'architecture de Fribourg
Boulevard de Pérolles 80, 1700 Fribourg, CH
HEIA-FR
BSc HES-SO en Informatique - Haute école d'ingénierie et d'architecture de Fribourg
  • human computer interaction
  • Programmation C/C++
MSc HES-SO en Integrated Innovation for Product and Business Development - Innokick - HES-SO Master
  • User expérience 1
  • User expérience 2

2025

From Ecotone to Phygital SceneGraph
Scientific paper
Designing Postdigital Classrooms for Collaborative Maker-Based Learning

Borgognon Nathalie, Laurent Moccozet, Gaëlle Molinari

Postdigital Science and Education, 2025

Link to the publication

Summary:

This article examines FacLabs as postdigital hyper-hybrid spaces that integrate fabrication and design-thinking within universities. These environments hybridize multiple dimensions: physical/digital, face-to-face/remote, individual/group, and formal/informal learning. The ecological concept of ecotone is mobilized here as a metaphor aligned with postdigital thinking. It allows for the analysis of transitions between these dimensions, understanding how to foster them, and thus improving the phygital continuity of actions and interactions. A qualitative empirical study was conducted through video analysis of collaborative fabrication sessions, focusing on physical-digital and individual-group transitions, with attention to non-verbal indicators. Three key challenges related to phygital continuity emerged: (1) coordination and perspective convergence, (2) physical/digital interaction, and (3) project documentation and tracking. These challenges inspired prospective scenarios envisioning a future where fabrication activities extend beyond the physical FacLab, enabling smoother online and remote collaboration. To address phygital discontinuity, we explore the potential of extending the SceneGraph, a digital structure widely used in Virtual and Augmented Reality (VR/AR), into what we term a phygital SceneGraph. This structure aims to operationalize the concept of the phygital ecotone within a technological framework. Rather than presenting it as a definitive solution, we propose it as a conceptual and technical design construct, offering promising affordances for aggregating and coordinating spatiotemporal interactions across physical and digital dimensions, and thereby supporting hybrid continuity in distributed FacLabs.

Achievements

Media and communication
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