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PEOPLE@HES-SO - Verzeichnis der Mitarbeitenden und Kompetenzen
PEOPLE@HES-SO - Verzeichnis der Mitarbeitenden und Kompetenzen

PEOPLE@HES-SO
Verzeichnis der Mitarbeitenden und Kompetenzen

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Borgognon Nathalie

Borgognon Nathalie

Chargée de cours HES

Hauptkompetenzen

Human-Centered Computing

User Experience Research

Software Engineering

Design fiction

Design and digital fabrication

Technology Enhanced Learning

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Hauptvertrag

Chargée de cours HES

Haute école d'ingénierie et d'architecture de Fribourg
Boulevard de Pérolles 80, 1700 Fribourg, CH
HEIA-FR
BSc HES-SO en Informatique - Haute école d'ingénierie et d'architecture de Fribourg
  • human computer interaction
  • Programmation C/C++
MSc HES-SO en Integrated Innovation for Product and Business Development - Innokick - HES-SO Master
  • User expérience 1
  • User expérience 2

2025

From Ecotone to Phygital SceneGraph
Wissenschaftlicher Artikel
Designing Postdigital Classrooms for Collaborative Maker-Based Learning

Borgognon Nathalie, Laurent Moccozet, Gaëlle Molinari

Postdigital Science and Education, 2025

Link zur Publikation

Zusammenfassung:

This article examines FacLabs as postdigital hyper-hybrid spaces that integrate fabrication and design-thinking within universities. These environments hybridize multiple dimensions: physical/digital, face-to-face/remote, individual/group, and formal/informal learning. The ecological concept of ecotone is mobilized here as a metaphor aligned with postdigital thinking. It allows for the analysis of transitions between these dimensions, understanding how to foster them, and thus improving the phygital continuity of actions and interactions. A qualitative empirical study was conducted through video analysis of collaborative fabrication sessions, focusing on physical-digital and individual-group transitions, with attention to non-verbal indicators. Three key challenges related to phygital continuity emerged: (1) coordination and perspective convergence, (2) physical/digital interaction, and (3) project documentation and tracking. These challenges inspired prospective scenarios envisioning a future where fabrication activities extend beyond the physical FacLab, enabling smoother online and remote collaboration. To address phygital discontinuity, we explore the potential of extending the SceneGraph, a digital structure widely used in Virtual and Augmented Reality (VR/AR), into what we term a phygital SceneGraph. This structure aims to operationalize the concept of the phygital ecotone within a technological framework. Rather than presenting it as a definitive solution, we propose it as a conceptual and technical design construct, offering promising affordances for aggregating and coordinating spatiotemporal interactions across physical and digital dimensions, and thereby supporting hybrid continuity in distributed FacLabs.

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